cellular bonding Archives > Peplink

15 March 2016
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Even a Hitman Sometimes Needs Peplink Bonded Cellular Connectivity

15 March 2016, Comments: Comments Off on Even a Hitman Sometimes Needs Peplink Bonded Cellular Connectivity

Real Life Hitman LTE Cellular Bonding Five days ago Real Life Hitman from Realm Pictures was released on YouTube, and follows what is fast becoming a massively successful series of awesome real life first (and now third) person interactive action games. The idea is elegantly genius, find a location with massive production value, fill it full of actors and set and clever interactive props and set pieces, weave in a storyline with interactive challenges and invite players to control the lead character and action live from remote locations. The end result is so beautiful and immersive and Realm Pictures have […]


5 November 2015
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Singapore National Day Parade Case Study

5 November 2015, Comments: Comments Off on Singapore National Day Parade Case Study

We’ve just released our National Day Parade case study and it’s one of the most relevant examples of successfully achieving large scale surveillance over bonded cellular connections. Other than that, we also got a peek into how the tiny MAX BR1 Slim enabled their Mobile Rider solution – effectively 4 streaming cameras fitted onto a self-balancing scooter – helped them reduce the number of CCTVs they needed to deploy to fixed locations. Here are some photos that didn’t make it onto the case study: And for those of your looking for more information regarding iT-DnS’s Mobile Rider solution, visit EcoRider.


30 October 2015
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No signal, no problem. Cellular bonding helps livestream Real Life First Person Shooter.

30 October 2015, Comments: Comments Off on No signal, no problem. Cellular bonding helps livestream Real Life First Person Shooter.

Peplink’s Unbreakable Cellular Bonding using a combination of FusionHub and MAX HDs, together with Grapevine’s Cloudcase saved the day and got us this absolutely awesome clip. Enjoy! Our Solution Architect details the initial struggles with cellular signal and bandwidth and how the shoot panned out for Realm Pictures. Read on to learn more.